

#GUILTY GEAR XRD SHADER HOW TO#
Currently I am making a mini tutorial on how to create outlines over alpha. I wish to thank the people who support my products despite the lack of marketing from my part – I am getting close to paying my rent I am trying now to compose mini tutorials, inspired by customers requests. I had to choose either to release the shaders now and build promotion over time, or make a decent launch with all the promotional material in place, after 1-2 months.

I am doing my best to create some promo material in my free time, which is very scarce. I also created a site for Toon Shader Desktop.Īs many people have noticed, the shaders look great but the promo is lacking.
#GUILTY GEAR XRD SHADER MANUAL#
I uploaded the Toon Shader Manual on scribd, link is at the first post. If you need help on tweaking the rendering parameters, feel free to contact me. High res texture maps for the facial details, low res for the body – clothes (plain diffuse-no shading) Two high poly models with uniform texel distribution, normal maps. In a nutshell, what you need to achieve this result besides this shader is : The thread about “Guilty Gear Xrd” is amazing. Toon Shader Desktop supports all the above features, if you have Unity Pro. Post processing effects (image effects like tone mapping, glow etc) Light maps with global illumination (better light maps) light probes (integrate your characters with scene lighting) Unity Pro users have access to the feature set that Unity free users do, plus TSD v2.0 will rocket the visuals in your projects ! Adds to unity 5 Standard Shader Rim, Outlines and matcaps. To check out more training this year you can follow me on Patreon.TSD offers advanced NPR (non photorealistic rendering ) in Unity. Thank you for your support of these series! Please tag me with the content you create with these series on, I'll be happy to share your work. If you have any questions, please make them in the comment section of the video on Youtube or in the community tab of my. * Fixy's intro and 3D features (Complete rigged character) * GUILTY GEAR STRIVE (lights and details) * NPR shading in Punishing Gray raven + Honkai 3rd * GBFVS fixing dented shadow and light angle * DBZ examples of normal transfer + UV space * Guilty Gear from Unreal 3 to Unreal 4 (comment from creators) * Review of the previously explored techniques The Guilty Gear style shading series in Blender's part 4 will show the following topics: It is distributed as *it is* meant to be for studying purposes. "Fixy_walks_intro.blend" is the complete animation you see in the video for Fixy. PORTING THE MODELS OR SHADERS TO A GAME ENGINE IS A DIFFERENT TOPIC, WITH GAME-ORIENTED TERMS AND TECHNIQUES. WARNING: THE TECHNIQUES SHOWN IN THESE SERIES WERE CREATED SO YOU CAN CREATE ANIMATIONS FOR *BLENDER*.
#GUILTY GEAR XRD SHADER INSTALL#
You need to install the "Wiggle Bones addon" in the bonus files.ĬC BY-NC-ND: This license allows reusers to copy and distribute the material in any medium or format in unadapted form only, for noncommercial purposes only, and only so long as attribution is given to the creator. *** YOU ALSO GET "FIXY", a 3D model you can use to study and apply the techniques we've seen through these series.
